Some months
ago this column looked at three fantasy novels that
defied convention and the herd mentality, eschewing dragons, elves, orcs,
vampires, boy wizards, and evil empires to map new realms of the vast universe
of fantastika.
The time seems right to slice another tranche from the
fantasy genre, and examine what's been happening in the meantime. First off, I
should mention that since our last foray a small controversy has roiled the
field, over the topic of morality versus nihilism in the literature. Shades of
John Gardner and his jeremiad, On Moral Fiction. The
trail, which by now stretches across myriad blogs, begins with this article by Leo
Grin.
For whatever it's worth, none of the books under discussion
today exhibit the slightest trace of ethical bankruptcy on the part of their
authors, except insofar as the writers might positively revel in the dilemmas
presented by the ethically problematical behavior and choices of their
characters. But isn't that dicey focus the core allure of all fiction?
* * *
British critic and editor David Pringle has a very
interesting literary theory. He maintains that much of the last century of
popular fiction has been consciously or unconsciously following a smallish
stock of narrative templates and methods brilliantly codified during the late
Victorian/early Edwardian period, or what Pringle dubs "The Age of
Storytellers." Kipling, Stevenson, Verne, Wells, Doyle, Haggard: these
writers and others were such powerful, popular storytellers that their
influential signature patterns of fiction writing continue to determine the
kind of tales that get fashioned and sold right down into the twenty-first
century. In this light, later inspirations and role models such as Tolkien pale
in comparison, and fantasy writers seeking to return to the ur-source would do
well to leap backward a generation deeper than many shallow scavengers
currently do.
Pringle's theory certainly receives a boost from the
inspired work of Robert Redick, whose quartet of novels known as "The
Chathrand Voyage" reaches its penultimate stage with The River of
Shadows. Redick
has succeeded in creating a Kidnapped or
Treasure Island for
contemporary times, which reads at once like some timeless fable and also like
a knowing postmodern artifact (a mysterious editor intervenes at times with
pronouncements that break the fourth wall). This work manages to be both
sophisticated and naïve, direct and cunning, heartfelt and cerebral. The
adventure is nonstop, the characters powerfully endearing, and the
world-building meticulous, generous, fresh, and surprising: the term
"widescreen baroque," coined by SF Grandmaster Brian Aldiss, proves a
particularly apt tag for this example of what The Oxford Dictionary of
Science Fiction defines
as "a subgenre of science fiction characterized by larger-than-life
characters, violence, intrigue, extravagant settings or actions, and fast-paced
plotting."
Redick's series began in 2008 with The Red Wolf
Conspiracy. A
panoply of Dickensian characters were set loose in a largely maritime world,
all abroil in conflict, intrigue, and passionate plots. Chief among the large
cast were "tarboy" Pazel Pathkendle, exiled by war from a cozy home
to the lowest stratum of sailors; and Thasha Isiq, an admiral's daughter about
to be sacrificed in a loveless diplomatic marriage. Aboard the humongous
warship Chathrand, these youngsters find each other and fall in love, in
the midst of intricate dangers, both natural and supernatural. Pazel and Thasha
each exhibit growing magical talents which wreak dramatic penalties on the
hapless users. Strewing the path of the main struggle—will an evil conjurer
named Arunis Wytterscorm gain the most potent magical device in the whole
world?—are a hundred other obstacles and difficulties, to be transcended only
by love, courage, friendship, and faith.
By the end of the second book, The Ruling Sea—an
installment that gifted us with a plague of mutant rats, tiny mannikin
warriors, ninjas turned were-whales, good old cannon-fire between warships, and
lost civilizations of tropical isles—the battered vessel and its equally
battered crew had landed on terra
incognita only to find that everything they assumed about their destination
was wrong.
River of
Shadows picks up precisely at this point. With some Swiftian satire
(humans in the southern hemisphere are mindless beasts, and the dominant race
are golliwogs), Redick propels Pazel and Thasha in search of a way to stop
Arunis, who continues to lurk in the labyrinth of the Chathrand. Time-slips and
evil sentient swords complicate matters, before a Pyrrhic victory is attained,
setting us up for a future, final confrontation.
Besides his intelligent emulation of the techniques of Old
Masters—Robert Louis Stevenson and H. Rider Haggard come to mind—Redick is not
above paying homage to such twentieth-century luminaries as Robert E. Howard
and Edgar Rice Burroughs. His world of Alifros has the mix of red-blooded
barbarism and decadent court life that marked Howard's Hyborian Age, or
Burroughs's ancient Mars. In fact, Alifros features such a thick, ripe history
that, as in the best fantasies, the exotic milieu itself becomes a character. And
the giant ship stirs up echoes of Peake's Gormenghast.
But what ultimately ensnares the reader in this fantasy (and
in all great fantasies, I think) is, paradoxically, its verisimilitude, its
shock-of-recognition intersections with the consensus reality we inhabit,
sensory and emotional touchstones both small and large. The stifling smell of a
cramped grog-locker; Thasha's salt-stiffened hair; the sore mangled paw of an
intelligent rat; the desire to reconnect with lost family. Redick exhibits such
a winning sensitivity toward and engagement with life's many common vicissitudes
("How many times could the world change, before there was nothing left you
could recognize?"), its sweetness and gall, that the fantastical elements
seem at times secondary to the very human losses and triumphs he so ably crafts
for our enjoyment.
* * *
Fans of
Daniel Abraham's formidable opus, The
Long Price Quartet series, will find much to admire in his newest, The
Dragon's Path, which
constitutes the opening salvo of The
Dagger and the Coin. But the considerable charms of the new work lie at
the opposite end of the spectrum from Long
Price. That first series was, overall, an undeniable tragedy: somber,
weighty, full of remorse, loss and realpolitik. This new venture is decidedly a
comedy, albeit one with violent mortal corollaries always lurking at the edges
of the pratfalls (and I do mean pratfalls: our introduction to one of the main
characters involves him falling into a latrine).
The reader will note from the frontispiece map that
Abraham's fantasy world mirrors almost exactly the geography of our Europe and
the British Isles. A telling clue, that. We are in a transitionary scenario
where the "mundane" world we experience is becoming dominant, a riff
that might be best characterized by the title of a Larry Niven novel: The
Magic Goes Away. With
the uncanny standards dissipating, how does mankind learn to go about its new
business?
In Abraham's vision, the titular dragons that once ruled an
empire are long gone, leaving little more than crumbling statues and their
superior roads, abandoning the stage to the squabbling of thirteen races of men
(not counting hybrids such as our main heroine). The emphasis here is on
swordplay, military campaigns, and politicking, and the main "cunning
man" magician is literally an actor playing a role.
But when I say "mundane," it's all relative, for
this is what students of mimetic literature call "High Romance," of
the Sir Walter Scott/Alexander Dumas variety. (There we are again, in the early
nineteenth-century pre-dawn of the Age of Storytellers!) We have a bold and
weary mercenary, Captain Marcus Wester (think of any number of bad-ass
Hollywood leading men, from Errol Flynn to Robert Mitchum); his dour sidekick,
Yardem Hane (Willem Dafoe); a waifishly attractive orphan girl, Cithrin
(Veronica Lake or Kirsten Dunst); and Sir Geder Palliako, a "strange
little pudgy man with the enthusiasm for maps and comic rhyme" (Jack Black
or Akim Tamiroff). Put them all on the road, mix well, and let the farce begin.
"I think the world is often like that," our faux mage opines at one
point. "Comic, but only at the right distance."
Abraham exhibits a fine talent for droll dialogue, one of
the prime requisites for this type of tale. Here's Marcus and Yardem—both
unsentimental ex-military types—when the men realize that Marcus is falling for
Cithrin:
"This girl's not my daughter," Marcus said.
"She's not, sir."
"She doesn't deserve my protection more than any other
man or woman in this 'van."
"She doesn't, sir."
Marcus squinted up into the clouds.
"I'm in trouble here," he said.
"Yes, sir," Yardem said. "You are."
The MacGuffin at the heart of the Marcus-Cithrin thread—a
cart full of misappropriated treasure—develops quickly into something
approaching a heist novel by Westlake. The subplot involving Geder is darker,
and the occasion for the remaining traces of magic to surface, as we witness
the innocuous scribbler transformed into a punitive avenger. By novel's end, we
sense that Geder's revengeful schemes will eventually impact the private doings
of the mercenary and his female client. And as for that "fake"
cunning man, his secret past will undoubtedly come into play.
Abraham's superb balancing act between farce and disaster,
folly and fear, has barely begun to unfold.
* * *
The writer
of fantasy or science fiction set in recognizable milieus—contemporary times,
or the near future—faces a bit of a dilemma when depicting characters who enjoy
reading, and whose personas have been molded by books. The writer can, within his
own fiction, either allude to the actual existing literature of the fantastic
(or to invented analogues), or ignore the field entirely. To take the first
tack—which offers a delightful and sometimes profound sense of connection to
the shared world of books—risks not only puncturing the reader's suspension of
disbelief, but the possibility of becoming nerdily recursive, prey to
in-jokes and cliquishness.
On the other hand, to pretend in a work of fantasy that
fantasy literature doesn't exist, or simply to omit mention of same, is not
only an easier task, it lends one's work a kind of sovereign majesty: the occult
adventures I am recounting are tangible and real and unprecedented, not just
some imaginary book such as those other chaps write! The naïve
protagonist who is unaware of the tropes of fantastika can display reactions
that a character well versed in these devices cannot logically exhibit.
Of the two approaches, I favor the first. As John Crowley
has said of his own impeccable fantasies, "My books are made of other
books." To embed a new work of fantasy explicitly in the long and
honorable lineage of such books is, to some degree, to inherit a portion of the
ancestral magic. It's not cheating or theft, if the new author lives up to her
predecessors.
Such is the case with Jo Walton's Among Others, to an
unprecedented degree. A story in the form of diary entries from a gawky,
brainy, crippled UK teen named Mori Phelps, the novel features at least one
mention of a fantasy or SF novel per page, and oftentimes more. (Some non-genre
works play their part as well, and in fact Mori has the kind of eclectic adolescent
tastes that can encompass Roger Zelazny in one breath and T. S. Eliot in the
next.) These beloved books constitute Mori's lifeline to sanity and sheer
existence. She's an inveterate, habitual reader, who would (or so she thinks
for a while) rather have a new book than a boyfriend. An isolated soul at the
mercy of her strange family and past; a nerd, a loner, a girl otaku. In short, a card-carrying member
of the actual potential audience for this very book. Walton has chosen to
plunge unashamedly into geekdom, and somehow turned this heartfelt catalogue of
pop culture into art, a naturalistic representation of the species. Admittedly
quasi-autobiographical, Among Others still attains the proper distance
and clear-sightedness to transcend self-indulgence and self-pity.
It's not so much that Among Others as a narrative is
made of books, but that Mori herself is in large part constituted of printed
words. Her soul and mentality have integrated great chunks of fictive lessons
and virtual experiences into themselves, as life-saving measures. Mori is under
the care of her milquetoast, formerly absent father, having escaped the mad
mother she deems a practicing witch, who was responsible for the death of
Mori's twin sister in a car accident. Able to see fairies, Mori realizes that
the world is a larger and more mysterious place than most people admit, and
only SF and fantasy tales allow her to make sense of the big universe.
Because we experience everything through Mori's narration,
we are forced to consider her reliability. Walton cleverly, with the hallowed
fictional game of is-she-mad-or-isn't-she?, accentuates the dilemma with
several telling allusions. Why doesn't the otherwise omnivorous Mori like the
work of Philip K. Dick, for instance? Could it be that Dick's delusional
protagonists, with their weak grip on reality, hit too close to home? When
toward the close of the book, Mori's new boyfriend sees fairies too, the scales
appear to tip in her favor. But then again, we only have Mori's report and interpretation
of his behavior.
Ultimately, however, questions about whether Mori's fairies
are real or a coping mechanism for a broken home, and whether her mother is a
literal witch or not, are concerns that fade away in the face of her struggle
to fashion a self that is authentic and able to confront the harshness of the
world.
Set in 1979, long before the distractions of the Internet
and DVDs, long before the etherization of books into bytes, this novel
chronicles a vanished age when books had to be won at great costs, and
consequently meant so much more. Could a similar biography unfold today? Only
if fantasy continues to resonate with those for whom consensus reality is
always achingly unsatisfactory.
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