The entire Internet, as well
as the types of devices represented by the desktop computer, the laptop
computer, the iPhone, the iPod, and the iPad, are a continuing inescapable
embarrassment to science fiction, and an object lesson in the fallibility of
genre writers and their vaunted predictive abilities. (Yes, yes, we all know
that "SF is not about predicting things." But have you ever seen any
writer turn down credit when they do hit the fortune-telling bullseye?)
Hardly
a single story in the genre prior to, oh, say, 1970, exhibited an accurate
handle on computers. As a rule, there were no far-sighted, speculative
depictions of the devices' miniaturization, ubiquity, influence, and utility
that would prefigure the landscape of 2010 as we know it. Oh, sure, you can
point to a few isolated instances of authors writing on the digital cutting
edge. One example that is trotted out regularly, like a token Cassandra-accurate
economist amidst boom-inflating hedge fund managers, is Murray Leinster and his
story, "A Logic Named Joe," from 1946:
You
got a logic in your house. It looks like a vision receiver used to, only it's
got keys instead of dials and you punch the keys for what you wanna get. It's
hooked in to the tank, which has the Carson Circuit all fixed up with relays.
Say you punch "Station SNAFU" on your logic. Relays in the tank take
over an' whatever vision-program SNAFU is telecastin' comes on your logic's
screen. Or you punch "Sally Hancock's Phone" an' the screen blinks
an' sputters an' you're hooked up with the logic in her house an' if somebody
answers you got a vision-phone connection. But besides that, if you punch for
the weather forecast or who won today's race at Hialeah or who was mistress of
the White House durin' Garfield's administration or what is PDQ and R sellin'
for today, that comes on the screen too. The relays in the tank do it. The tank
is a big buildin' full of all the facts in creation an' all the recorded
telecasts that ever was made—an' it's hooked in with all the other tanks all
over the country—an' everything you wanna know or see or hear, you punch for it
an' you get it. Very convenient. Also it does math for you, an' keeps books,
an' acts as consultin' chemist, physicist, astronomer, an' tea-leaf reader,
with a "Advice to the Lovelorn" thrown in.
But
for every Leinster there were a thousand other writers with their heads buried
in the sand, such as the otherwise on-target Robert Heinlein, and his character
Andrew Jackson "Slipstick" Libby, famed mathematical genius who
helped pilot starships—with his slide rule!
It
was not until the appearance of cyberpunk in the 1980s that SF began to grapple
in a broadly meaningful way with the reality of computers as something other
than giant mainframes tended by crewcut IBM nerds. But the irony—and the point
of the aforementioned lesson—is that the information about the potential
paradigm-shattering role that computers might play in society was extant as
early as the late 1930s, coincident with the birthpangs of actual computers.
Admittedly, it wasn't headline
material in the daily newspapers. But any SF writer of that era—and of
subsequent decades—with the willingness to dig into the scientific and
industrial and military journals would have found a rich vein of extrapolative
material that would have allowed a more sharp-eyed assessment of where
computers might be heading. While there were indeed secrets involved in early
computer technology that would not emerge for decades, the suggestive,
extendable mainline of the technological arc was there for the winkling-out. Had
SF authors of the period been inclined to investigate, the whole course of the
genre would have been altered. But, just as today, commercial regurgitation of
received ideas trumped pioneering ideation based on hard facts.
What
exactly were the public details surrounding the invention of the modern
computer? Thanks to author Jane Smiley, best known for such literary excursions
as her Pulitzer-winning novel A Thousand Acres, we can now get a
comprehensive overview of that exciting period through her newest book, The
Man Who Invented the Computer. She follows the John
McPhee-perfected recipe for historical journalism nicely and with élan: take an abstruse subject, research it
deeply, then humanize it tenderly, adding off-kilter insights and sharp
portraits of the curious folks involved.
Smiley's
book is subtitled "The Biography of John Atanasoff, Digital
Pioneer." And while the named
subject does indeed occupy center stage, the narrative covers so much more
ground than one man's life, from the early years of the twentieth century
(Atanasoff's youth) up to a pivotal court decision in 1973. As Smiley says in
her introduction, the book is like four movies playing simultaneously.
First
come the character portrait and career outline of Atanasoff, a cornfed Edison
of sorts. It's a tale out of Sinclair Lewis, as if replayed by Hugo Gernsback. We
see the forces that shaped young Atanasoff, his remarkable epiphany in 1937
that led to the construction of the first workable, practical electronic
computer. We follow his retreat from the field, his long hegira in other realms
of expertise, and his eventual return in the 1960s to claim his proper credit.
The
second narrative is a fairly well-known one, involving Alan Turing, the
superstar of the field. Smiley, nodding to the familiarity of Turing's life,
gives him just enough coverage to place him in context. Here we have something
out of Eric Ambler or John Buchan. But the third strand is definitely the
weirdest. It's the saga of Konrad Zuse, an isolated, eccentric German trying to
invent a computer out of junk parts prior to and during WWII. This bit reminds
me of Gravity's Rainbow, and I kept waiting for
Tyrone Slothrop to appear around every bend of the subplot.
Lastly
we get what might be termed the "institutional/big business" side of
the tale. Inventors Mauchly and Eckert, having ripped off Atanasoff, produce
ENIAC and other computing machines, with the help of the military,
corporations, and famous scientists such as John von Neumann, opening the
floodgates for a million digital flowers to bloom, until a major trial in the
late 1960s restores Atanasoff's honor and precedence. This segment might have
been authored by Norman Mailer handing off to John Grisham.
Smiley blends all these
convergent and parallel narratives into a superb whole, as fetching and
gripping as any novel. She displays an unwavering, cogent grasp of all the
technical details, a keen eye for historical forces, and much psychological
insight; her prose is a model of smooth transparency. Anyone who wants to
understand the roots of our twenty-first century digital culture needs to read
this book.
But
if science fiction's track record for predicting the computer's path to world
domination is a poor one, that doesn't mean the genre isn't catching on. To see
how computers are being portrayed in near-future scenarios, it's worth having a
look at Robert Sawyer's WWW: Watch, a sequel to WWW: Wake.
Sawyer's
earlier book introduced us to teenaged heroine Caitlin Decter, whose blindness
is being treated by an experimental new technology that inadvertently puts her
in communication with the rudimentary but evolving intelligence bootstrapping
itself out of the worldwide web. She dubs it Webmind, and a strange friendship
is begun.
The
notion of an autonomous cybermind arising spontaneously as an emergent property
of complexly networked systems is hardly new. Perhaps the first full
instantiation of the trope occurred in Heinlein's The Moon Is a Harsh
Mistress (thereby restoring to the
Grand Master some of the speculative street cred he lost with
"Slipstick" Libby). Curiously enough, the same year we got the
Heinlien novel, we also received D. F. Jones's Colossus, which employed the same
concept. After that watershed the trope was firmly in place, surfacing at
regular intervals, with one other notable early instance being David Gerrold's When
HARLIE Was One. Nowadays, when such a
concept is invoked, it's usually tied to the notion of the
"Singularity" (the postulated moment when the distinction between
human and machine minds will vanish) and posthumanism, a route Sawyer seems
disinclined to follow, hewing to more old-fashioned developments.
Sawyer
has never been a flashy or far-out writer. No transcendent leaps or gonzo
forays into SF surrealism for him. His preferred mode is methodical,
step-by-step unfolding of a solid idea, with verisimilitude given a priority. Consequently,
much of the first two volumes of this projected trilogy will strike more
seasoned readers of the genre as highly familiar and unadventurous. I suspect
that even those whose acquaintance with SF is limited to first-generation Star
Trek reruns will not have their minds blown.
But on the other hand,
Sawyer's cautious, slow approach, homely details, and plain-spoken prose
succeed in creating an introductory-level text that has the virtue of making
the whole concept of machine intelligence seem highly probable and
comprehensible. Writing alternate passages in the voice of Webmind, Sawyer
crafts a sincere portrait of non-human intelligence and perceptions, developing
alongside his likeable human human characters. Caitlin and Webmind mature and
evolve in parallel, illustrating both the differences and consanguinity of the
two classes of intelligence and self, organic and electronic.
Sawyer's
book is low on action sequences. A bit of thriller-style suspense comes from
the presence of WATCH, a government agency charged with monitoring suspicious
doings on the Internet. They naturally become aware of Webmind, with
predictable hostile reactions. But the conflict embodied in their response is
outweighed by the discursiveness of the rest of the story. In true Asimovian
fashion, the play of ideas as they emerge in rational conversation forms the
real excitement for Sawyer. The reader will exit this novel feeling that the
computer—a gadget so fortuitously and aleatorily invented, as Smiley shows
us—was somehow predestined to emerge as mankind's true companion.
Please sign in to add a comment on this article.