Video Games

History, myths, and stories of the digital playground.

 


 

Super Mario: How Nintendo Conquered America

By Jeff Ryan

 

How did a portly plumber in red overalls become one of the most recognizable characters in contemporary culture, rivaling Mickey Mouse and Bugs Bunny? Jeff Ryan unpacks the history behind Mario's advent, from his humble beginnings jumping over barrels in Donkey Kong to his commercial triumph, selling more than 40 million copies of Super Maria Bros. The flawed men and serendipitous happenstance behind his creation make it all the more surprising that Mario became such a global sensation.

 


 

Ready Player One

By Ernest Cline

 

In the distant future, everyone plays OASIS (imagine a massive, multiplayer game so real it feels like dreaming). Wade Watts is one of the countless players who would love to find the secret lottery ticket hidden in the game by its enigmatic creator -- and the power and wealth it supposedly grants. The key lies in nostalgia for the pop culture of the late twentieth century. Screenwriter Ernest Cline delivers a engrossing adventure steeped in geek.

 


 

Extra Lives: Why Video Games Matter

By Tom Bissell

 

Bissell, a self-declared video game addict, notes that his emotions while mashing buttons are "as intensely vivid as any I have felt while reading a novel or watching a film." Plenty seem to agree; an estimated 184 million Americans spent $18.58 billion on video games in 2010. The author explores the trend in a work that combines memoir with reporting from the virtual frontier.

 


 

The Ultimate History of Video Games: From Pong to Pokemon and Beyond

By Steve Kent

 

Using hundreds of interviews, gaming historian Kent traces the rise of video games from the arrival of the arcade version of Space Invaders -- which actually created a coin shortage in America-- through the year when Atari was felled as the dominant home video game maker by Nintendo, and on to the cultural juggernaut's continued effect on society today.

 


 

Neuromancer

By William Gibson

 

This critically lauded and massively influential cyberpunk science fiction novel of 1984 foresaw the digital future (and inspired a home video game of the same name). Gibson, who coined the term "cyberspace", tells the story of a washed-up hacker's last shot at glory in a game-like world.

 

 

April 24: "[The HST] lifted a curtain from our view of the universe, changing it so profoundly that no human can look at the stars in the same way..."

Kenneth Calhoun (Black Moon) and Lysley Tenorio (Monstress) of the Discover Great New Writers program on B-movies, heritage, and finales.

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Books, CDs, DVDs to know about now
In the Light of What We Know

Zia Haider Rahman's mystery of a brilliant Bangladeshi mathematician's past barrels through the Ivy League, London high finance, and spy-haunted Afghanistan in a page-turning tale of exile, intrigue and the price of friendship. A Discover Great New Writers selection.

The People's Platform

Once touted as the foundation for tomorrow's digital democracy, the Internet is increasingly ruled by a few corporate giants, while millions of contributors till its fields for free. Astra Taylor looks at why the web has failed to deliver a communitarian cyberscape, and offers a compelling case for restoring its original vision.

A Private Venus

Dubbed "the Italian Simenon," Giorgio Scerbanenco (1911-1969) began his crime-writing career with books set in the USA, but quickly shifted scene closer to home, the city of Milan.  In this adventure, appearing in English for the first time, his underdog hero Dr. Duca Lamberti finds himself in the middle of a seedy, scantily clad criminal racket, where the presence of an outsider could result in death.